KATO - ANIMATION BLOG

Thursday, August 18, 2005

Oh I am never going to remember all of this.

O.K so yesterday we threw ourselves into rigging and also touched on texture mapping. First up we rigged a cylinder to have a spine and learnt correct rigging techniques so we wouldn't run into trouble down the track. One of thoes things where they go yeah you could rig it the simple way and you may never ever have any trouble in your whole life but then again you might so lets learn to do it the hard way. O.K so it didn't turn out to be so bad after we got the hang of it but having as much knowlage as the next person about these things they started with:
Right your going to need to create a few locators. Name them as follows:
Cylinder Full
Cylinder Geometry
Cylinder Rigid
Cylinder Skin
Cylinder Rig Static
Cylinder Rig Animate
Now all you need to do is place them correctly in the heirarchy and parent and objects skins and joints in the right category. No worries.....wait no, what the hell is a locator???
Anyway we got through and thankfully most charcter rigs will only include these 6 maybe only even 5 locators so there was great sigh of relife on hearing that!!
It did cross my mind though that we have covered an aweful lot of stuff in the last couple of weeks and personly I have taken about 30 pages of incoherant notes with hot keys and button pathways but I have noticed I am only one of about 5 who take any notes. Now once you get the grasp of these things it seems o.k but I really don't trust myself to remember things like freezing transofrmations on all my objects and joints before skinning them or for that matter where the damn button is in the multitude of menus. I just can't see how they can expect to remember all this stuff I mean we have just been cramming this stuff and we usualy only run things over for a day and then move on and there is hundreds of keys and scarier still is we have hit alot of them!!
Oh well, to each there own I guess.

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